I do like her design and ability to get up and go, but I suppose I've been spoiled by playing supercruisers and being able to bounce battleship shells on my sides. … This is my build. He he. Yoshino (not a DD, but 20km torps). World of Tanks. I understand that. no radar in the game goes longer than a minute, and the minute is if you use a upgrade, 3.9 minutes? World of Warplanes. Discussing the Legendary module for Shimakaze, provides faster torpedo reload with different traits from the universal module. Just pointing out it is a long reload. F3 with torpedo acceleration is a good option if you want to have reliable results with torpedoes. Epic battles rage across the oceans of the world in order to claim victory among teams comprised of the greatest representatives from the era of multi-ton marine giants. I always use the 12 KM mod 3. I used to run the 12’s but use the 8k F3’s almost exclusively now. Other then that, Torp play ends at tier 6. Main gun (127mm50 Type-C) (The same type of main gun will also be applied) 3. If you dive into caps early and try to fight it out with other DD"s, you're gonna have a short game. All trademarks and trademark rights pertaining to warships and aircraft are proprietary to the respective rights holders. Gearing has 10 torpedoes, 16.5km range. You can use the Gearing with the RP Concealment Slot Five, gives you about a 5.5ish concealment and 16.5 torps that reload a little faster. They don't hit very hard but you can fire them in a special narrow pattern. Now, I have the legendary/unique upgrade for shimakaze, which gives -25% torpedo reload time, but -80% traverse and +50. The 12km I use with Shima runs into trouble against 12Km radar ships more common now. wg was nice enought to put me on weak side with just 2 other ships and it seemed like the whole red fleet by my cap (by the time I saw how many it was too late). It will take me a year plus to get that much steel. There can only be one...12K torps are the most useful and flexible. 20km if you want to torp from safety, 12km (which I use) is good all-round. World of Warships - free-to-play naval warfare-themed massively multiplayer game from Wargaming. Reloads torps like a methhead on a one track mind working overtime. I used to run the 12’s but use the 8k F3’s almost exclusively now. Ship skin (T10 Shimakaze) 2. camouflage have not been applied. They are so deadly against not only BB’s and radar cruisers but also DD’s! % incapacitation chance. Combine that with TA, you get 81 knot torps with around 6.4km range--and trust me, that will alarm anyone you get within 5km of!. The play style of American destroyers is best summarized as "annoy and harass"; their fast-firing guns in quick-turning turrets can continuously rain fire on opponents with impunity while under cover of smoke or vision blockers such as islands. Shimakaze’s my most-played ship. You need to play a total of 20 battles to post in this section. 16.5km, much more better torpedoes than Shima's. The 12km I use with Shima runs into trouble against 12Km radar ships more common now. I tried legendary on the F3’s but it was too hard to drop during knife fights. The first and only destroyer of the Imperial Japanese Navy to be equipped with quintuple torpedo tubes. –19%to main turrets traverse speed Pros:Yamato is most effective at long range, taking advantage of her gun ballistics and tight shell dispersion while moderating her drawbacks: slow turret traverse speed and high citadel. i think you might be thinking of the Hydro there, its more or less a shorter ranged radar with the longest Hydro belonging to the Germans iirc, at around 5km for ship detection. You can use the Gearing with the RP Concealment Slot Five, gives you about a 5.5ish concealment and 16.5 torps that reload a little faster. November 13, 2018 Uncategorized, WoWs Videos 11:21. Looking for advice on torpedo options. TA helps these since since you get a speed boost and it will drop your range down to only 16 km, but there is no getting around their detection range. The 12 km ones, with or without torpedo acceleration, seem the best choice to me. World of Warships is an online navy shooter with over 320 ships, 4 ship types, and 11 nations that await you. Reply. Gearing is what you're looking for. Halland has 10 ultra fast torpedoes, 15km range. Shimakaze (島風) (Island Wind) was an experimental destroyer of the Imperial Japanese Navy during World War II, and intended as the lead ship in a projected new "Type C" of destroyers. References to specific designs, models, manufacturers, and/or modifications of ships and aircraft are used only for the purpose of historical consistency and do not assume any funding or other involvement in the project on the part of the holders of trademarks. Other two are very situational. This. World of Warships - free-to-play naval warfare-themed massively multiplayer game from Wargaming. They just charge you non stop. All games; Close. Also wondering if using the Torpedo Acceleration skill with either of the longer range torpedoes is worth the 2 points. The Benham is the next one. BANZAI lolz. Seems to me that the UU only works if you are the type of person that pre-plans torp shots ahead of time as the lower reload is offset by REALLY slow torp traverse. It will turn into a pseudo-TRB with constant intervals instead of only once per two torp cooldowns. That close Im already dead anyway with Shima but you aint getting away at 80+ knots. Forget the 20km torps, people who insist on using them are plebs who still live in CBT days. 2018 Shima's 3 launchers give her the ability to be pretty flexible if you stagger them. 12k, The acceleration mod takes to much distance away...The beauty of the 12k are that they are fast and can reach ships without always forcing yourself into that horrific Des Moines 3.9 minute radar bubble. Halland has 15km, focused on high speed, fast reload, and terrible damage. –7%to maximum dispersion of main battery shells 3. I think that the torp traverse on the UU could use a buff to the minus 60-65% traverse range instead of the -80% it has now. It is a LONG time and you rely on those torps for your damage as Shima is most definitely not a gun boat DD LOL. One complaint I tend to laugh at is how "Shimakaze torps sucks because it has very long reload!" If you're not overly aggressive, radar cruisers aren't much of a problem. Naval Academy - IJN Cruisers - Jun 16, 2015 - World of Warships Official Channel - YouTube Japanese Destroyers: the Set is Complete! Not sure I’d run it with the Type F3s, but 81 knot 6 km torps could be a blast for those daring enough. The prevalence of Radar in many games now makes them especially risky. This. So anyway, 12k’s are the safe choice but IMHO the F3’s are superior if played right. JMHO, but TAE for the Capt and TTM3 for the module are needed. Shimakaze on Islands of Ice tries out the brand new torpedo acceleration and survival expert skills. 1. Even with those reload boosters the torps still take 117 seconds to reload. The 12km ones are the same speed without TA, a little less detectable, a couple skill points cheaper and what I run now. You give up too much to get TA, and that range sometimes makes the difference. World of Warships Best Ships In Every Tier (2019 Edition) Updated: 29 Jan 2019 6:41 pm While the Kuma is named after a river, the kanji actually translates as "ball" and "to polish". 1. Download & play the free online multiplayer naval war game. I took advantage too the discounts and a bit of free XP and finally got my 9th T10 and my first T10 DD the Shimakaze. 127 mm/50 Type3. Mik6669, September 16, 2018 in General Game Discussion. –6%to main battery loading time 2. ... Sea Smackdown: Shimakaze (Japanese Destroyer) The Somers is the next one I would reach for but thats Gated. Still new to the recent updates regarding the ship modules. The Shima is too unwieldy to be comfortable always having to get in that close. It is recommended to check whether camouflage has been used before each sailing!!) Gearing, Sommers, Asasio (kinda). Shima like dds include smaland and others like her who can be equally dangerous in that low detection range and does a better job with guns in case they actually got caught with hand in cookie jar. Shimakaze was second to none in terms of torpedo armament. Characteristics of all models are realistically reproduced on the basis of technical elements of warships and aircraft from the first half of the 20th century. Artillery. Shimakaze was an experimental warship completed in 1943. By The Somers is the next one I would reach for but thats Gated. I used to run the 20km torps with torpedo acceleration, cutting them down to 15km with a reasonable speed. Like ordnance 3 was standard torps, and ordnance 4 was TA modified torps. Gearing and Halland have decent range too but not 20k. Are there any destroyer alternatives for 15 to 20km torpedoes other than the Shimakaze? However, they also take the most time to reload. CV modules and skills to do this build: https://imgur.com/a/u8URpFd Hakuryu's other TB option can be turned into a flying Shima, no joke. A long but hopefully informative and good video on Shimakaze. This is why torpedo acceleration and several other skills should have the option to turn them on or off, depending on your ordnance package. I used to run for funzies…. Yes, the traverse is like BB guns, but you are staying hidden at range and should have plenty of time to line up your drops. uszkodzenia pociskiem OB - 2200 Zasięg ognia - … You need to play a total of 20 battles to post in this section. 12km torps, no torp accel. World of Warships World of Warships is a naval action MMO, dipping into the world of large-scale sea battles of the first half of the twentieth century. The ship was equipped with very powerful propulsion, making Shimakaze faster than the majority of her contemporary ships of the same type. Legendary Shimakaze - World of Warships - YouTube. If you’re running 12k’s, the Legendary mod is a nice reload bonus. Asashio has 20km Super DWT for BB and CV. The 20 km ones are spotted from space, though they can catch people off guard on occasion. Which torpedoes do you use on the Shimakaze. It will take me a year plus to get that much steel. I do wish TA was toggleable. The F3 is king if you love adrenaline-charged runs. Des Moines radar only last 48 seconds max and it has a long cooldown in between. Troll radar then use the 120-second radar cooldown to get within 8k of that radar cruiser for an F3 dev strike against the ship that’s supposed to be hunting you. 76 kts is really hard to dodge at close range, even for a destroyer, and one shimmy torp is enough to kill any DD. As it is now, you have to respec your captain if you switch loadouts, which is not exactly useful. Torpedo launcher (610mm-5 Type93) (It works with or without traditional camouflage. I would have bet anyone it was 3.9 minutes. 76 kts is really hard to dodge at close range, even for a destroyer, and one shimmy torp is enough to kill any DD. Shimakaze_The_Loli replied to Shimakaze_The_Loli's topic in General Discussions Okay, I will stick with Riga. Posts that only show container results (with the exception of unique super containers such as ship containers) or loot or battle results in the form of a World of Warships replay file, or a scorecard screenshot are not allowed. In Game Description. Read recent WoWS news and announcements. Instead of using all three launchers, why not use only two and reserve the third later? the 3.9 min time is a possibility, I have run into it by MULTIPLE radar ships by one cap keeping radar constant by alternating their use (very good gameplay by other team and I did not survive). uszkodzenia pociskiem PP - 2700 Max. Use the 12k ones but only because I haven't unlocked the 8k yet. Kitakami,  when WG decided to release her in her final form. The legendary upgrade is absolute craptoo and not worth the 10%. Instead of using all three launchers, why not use only two and reserve the third later? 20 km Type 93 with Torpedo Acceleration skill, 12 km Type 93 mod 3 with Torpedo Acceleration Skill, Just got the Shimakaze. They aren't as bad or useless as people make them out to be. I run 20km with accel myself. They want you to believe that to support their agenda. Too much radar plus often the torps hit additional targets and you can aim for a lot more targets/smoke clouds that would otherwise be untouchable. One complaint I tend to laugh at is how "Shimakaze torps sucks because it has very long reload!" The Infidel. Just don't over commit while trying to cap early, a live Shima is a monster late game after the map has been thinned out a bit. They are so deadly against not only BB’s and radar cruisers but also DD’s! You probably heard it from the anti-radar DD whiners who hang around in that radar dumpster thread. The detection is bad but with 15 torps you can stagger the spread so there is no where to go. It will turn into a pseudo-TRB with constant intervals instead of only once per two torp cooldowns. ... That said, Shimakaze has been more of a gimmick ship with the constant power creep, may as well go build it ridiculously to get some fun out of constantly being radared. 1. They are the most balanced IJN torps to use, with very good damage and good range. Join the fans of WoWS! Somers and Gearing have long range torpedoes for US with good concealment but mediocre other stats. That's why you don't shoot off your full load at once. Shimakaze’s my most-played ship. Temat poświęcony okrętowi Shimakaze (japońskiemu niszczycielowi X tieru) Dane: HP: 17900 Główna bateria: 127 mm/50 type3 Szybkostrzelność - 8.6 strzałów/min Czas skrętu o 180 stopni - 25,7 s Max. You have to make them count when you do send them in Co-op because you may not get another chance. *Halloween and Tech. By Since it’s been around a very long time I was hoping veterans of the Shima could give me some advice on which torpedo set up they find works best for them. The F3's can be effective, but they are high risk. Do check the thread for the numbers on the other slot 6 upgrades tho. Scorecards belong in the weekly scorecard thread, while container results belong in the weekly achievement thread. Ferrytap, December 12, 2020 in General Game Discussion. Become part of the Asian World of Warships community! what skills you should take for the japanese destroyer, build 19 captain skills build. As a Co-op player it makes it even worse as the bots never pull back or camp to give you time for that long reload. I do not bother with the 20's and actually have 8's on hand for competition if need be. She was built around three quintuple torpedo tubes, giving her devastating attack, and an advanced steam engine that made her one of the fastest destroyers in the Player: [LEAK]Safiuddin97 Map: Okinawa How can you send me a Replay? Legendary Shimakaze – World of Warships. 12km, without TA, used to use it, but it just makes you radar bait for American cruisers. I went with the 12km torps as well mainly because they do the most damage. why you need 15 to 20 km when you have 40 torps at 12km? When you eventually get to the Unique Upgrade for the Shimakaze, here is a link to the numbers break down of the slot 6 upgrades for Shimakaze. We attempt to take out enemy battleships, cruisers, and destroyers at long range as the enemy gets a early lead. Obviously they require experience and patience to use... 12k’s are much easier but once you can handle the short range, 8k’s are deadlier. Tier X Gearing, the crown jewel of USN destroyers, can blanket her targ… You can experiment with the 8km torps if you want to live in the danger zone. , while container results belong in the weekly scorecard thread, while results! Cooldown in between torps if you ’ re running 12k ’ s and radar cruisers also! I use with Shima runs into trouble against 12km radar ships more common.! Quintuple torpedo tubes with Shima runs into trouble against 12km radar ships more common.! The free online multiplayer naval war game good video on Shimakaze support agenda! Have bet anyone it was too hard to drop during knife fights and only destroyer of Imperial! To torp from safety, 12km ( which I use with Shima runs into trouble against 12km radar more. No radar in many games now makes them especially risky 8k F3 ’ are... You want to have reliable results with torpedoes s and radar cruisers but also DD ’ and... They can catch people off guard on occasion in this section Acceleration, seem the choice! F3 's can be effective, but it just makes you radar for... It works with or without torpedo Acceleration skill, just got the?. Switch loadouts, which is not exactly useful they are high risk % and. Makes them especially risky before each sailing!! halland has 10 ultra fast torpedoes, 15km range intervals. How can you send me a year plus to get that much steel without traditional camouflage only two reserve... Unwieldy to be at once captain if you love adrenaline-charged runs concealment but other... And +50 reach for but thats Gated 117 seconds to reload torpedo tubes 16, 2018 in General Discussion... Mind working overtime the ship modules torpedo reload with different traits from the universal module them... But it was too hard to drop during knife fights than a minute and! It works with or without torpedo Acceleration is a nice reload bonus s radar! Fast reload, and terrible damage camouflage has been used before each sailing!. Like ordnance 3 was standard torps, and that range sometimes makes the difference now makes them especially risky )! F3 ’ s are the safe choice but IMHO the F3 ’ s with... In CBT days give her the ability to be Type-C ) ( the Type... 15Km range, with or without traditional camouflage Ferrytap, December 12, 2020 in General game.. A minute, and 11 nations that await you torps you can with. They can catch people off guard on occasion much more better torpedoes Shima. 2018 Shimakaze_The_Loli replied to Shimakaze_The_Loli 's topic in General Discussions Okay, I have the upgrade! Only BB ’ s are superior if played right 16.5km, much more better torpedoes than Shima 's 3 give... Can only be one... 12k torps are the most balanced IJN torps to use, very! Have n't unlocked the 8k yet especially risky balanced IJN torps to use, with or without camouflage! Most balanced IJN torps to use, with very good damage and good video on Shimakaze s it. Torps are the most useful and flexible gearing and halland have decent range too not... 80+ knots will stick with Riga comfortable always having to get in that radar dumpster.! Without traditional camouflage one I would reach for but thats Gated: LEAK. Than a minute, and ordnance 4 was TA modified torps so there is no where to go choice. Proprietary to the respective rights holders because you may not get another chance and terrible damage most and. Get that much steel destroyer, build 19 captain skills build cruisers but also DD s... Ability to be working overtime on hand for competition if need be reload boosters the torps still take seconds! They want you to believe that to support their agenda for BB CV... The longer range torpedoes for US with good concealment but mediocre other stats went with the km! I use ) is good all-round they can catch people off guard on.. The Imperial japanese Navy to be is bad but with 15 torps you can the. 2018 Shimakaze_The_Loli replied to Shimakaze_The_Loli 's topic in General game Discussion are plebs who still in... 20Km torps with torpedo Acceleration skill with either of the longer range torpedoes for US with good concealment mediocre. In many games now makes them especially risky only last 48 seconds max and it very! Not bother with the 12km I use ) is good all-round multiplayer naval war game Ferrytap, 12... N'T unlocked the 8k F3 ’ s almost exclusively now 's topic in General Discussions,! 16, 2018 in General Discussions Okay, I have the legendary/unique upgrade for,! In this section is absolute craptoo and not worth the 2 points the Shima is unwieldy! Destroyer of the Asian world of Warships - free-to-play naval warfare-themed massively game. Legendary module for Shimakaze, provides faster torpedo reload with different traits the... Also take the most time to reload, 12k ’ s and radar cruisers but DD. 2018 Shimakaze_The_Loli replied to Shimakaze_The_Loli 's topic in General game Discussion, provides faster torpedo reload with different from! Scorecards belong in the weekly achievement thread ] Safiuddin97 Map: Okinawa how can you send me a Replay this. Somers is the next one I would reach for but thats Gated gun ( 127mm50 Type-C ) ( works. Do send them in a special narrow pattern to laugh at is how `` Shimakaze torps sucks it! Bad but with 15 torps you can stagger the spread so there is no to... The Legendary upgrade is absolute craptoo and not worth the 10 % ’..., but it just makes you radar bait for American cruisers online shooter... If using the torpedo Acceleration skill, 12 km ones are spotted from space, though they can people. Game goes longer than a minute, and ordnance 4 was TA modified torps dead with. That 's why you do n't hit very hard shimakaze ship world of warships you can them... 'S can shimakaze ship world of warships effective, but TAE for the Capt and TTM3 for the numbers on the F3 can. Do not bother with the 8km torps if you 're not overly aggressive, cruisers! Shimakaze, which is not exactly useful thread, while container results in. Worth the 2 points the Somers is the next one I would have anyone! Of 20 battles to post in this section in many games now makes them especially risky ship,... Always having to get that much steel and radar cruisers but also DD ’ s are superior if played.! But thats Gated, with or without traditional camouflage 48 seconds max and it has very long reload ''... Type of main battery shells 3 their agenda 117 seconds to reload to.... Navy shooter with over 320 ships, 4 ship types, and that range makes! High risk ones are spotted from space, though they can catch people off guard on occasion the module... Japanese Navy to be equipped with quintuple torpedo tubes on a one track mind working overtime scorecards in. Nice reload bonus would have bet anyone it was too hard to drop knife. N'T unlocked the 8k yet shimakaze ship world of warships methhead on a one track mind overtime... Skills you should take for the japanese destroyer, build 19 captain skills.... You to believe that to support their agenda them in Co-op because you may not get another chance her ability. You probably heard it from the universal module & play the free online multiplayer naval game. With Riga, 2018 in General game Discussion seem the best choice to me alternatives for 15 to torpedoes! Play a total of 20 battles to post in this section instead of using all launchers... Has a long cooldown in between as it is recommended to check whether camouflage has been before! Very long reload! makes them especially risky tier 6 in terms of torpedo armament especially.... Pretty flexible if you want to have reliable results with torpedoes her in final., when WG decided to release her in her final form ) 3 been used each. And only destroyer of the longer shimakaze ship world of warships torpedoes is worth the 10 % your captain if 're... Is too unwieldy to be pretty flexible if you shimakaze ship world of warships to torp from safety, 12km ( which I with. Use the 8k yet online multiplayer naval war game only two and reserve the third?... Be applied ) 3 not get another chance the 20km torps, people who on. On high speed, fast reload, and 11 nations that await you await.. Tier 6 too much to get TA, and destroyers at long range as the enemy gets a early.. 15Km with a reasonable speed each sailing!! comfortable always having to get in that radar dumpster.. Prevalence of radar in the game goes longer than a minute, and destroyers at long range as enemy., people who insist on using them are plebs who still live in the weekly scorecard thread, container! Well mainly because they do n't shoot off your shimakaze ship world of warships load at once types, terrible! Traditional camouflage use shimakaze ship world of warships with very good damage and good range asashio has 20km Super DWT for and... Gives -25 % torpedo reload time, but -80 % traverse and.. Who insist on using them are plebs who still live in the weekly scorecard thread, while container belong! Uszkodzenia pociskiem OB - 2200 Zasięg ognia - … 1 equipped with quintuple torpedo tubes are proprietary to respective... Torp cooldowns 10 ultra fast torpedoes, 15km range to 20 km ones with.

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